Webb, Tretow, Corbett
- Can icons be universal? Why/why not?
- Can you think of an icon in everyday society? What is it and how did it affect you? Is this different from an icon in a comic?
- If comics become more realistic and stories become more elaborate, does this defeat the purpose of the comic?
- Can iconography limit our creative potential?
- Should icons morph? Should there be a universal icon for an idea? Is there a current icon said to be universal?
1. What do you see that you could convey in our current studio project via a storyboard?
2. What is the difference between a storyboard and a comic?
3. What do storyboards offer that renderings and models do not? What is the value of a storyboard in architectural representation/communication?
4. What other type(s) of information can be conveyed in a storyboard that was/were not discussed in the Davids article?
5. If architecture should be more experiential, and comics help the viewer to place themselves in the narrative, than why aren’t non-traditional graphics more regularly in architectural practice?