11 October 2011

Narrative Armature

Webb, Tretow, Corbett

McCloud

  1. Can icons be universal?  Why/why not?
  2. Can you think of an icon in everyday society?  What is it and how did it affect you?  Is this different from an icon in a comic?
  3. If comics become more realistic and stories become more elaborate, does this defeat the purpose of the comic?
  4. Can iconography limit our creative potential? 
  5. Should icons morph?  Should there be a universal icon for an idea?  Is there a current icon said to be universal?

Davids

1.      What do you see that you could convey in our current studio project via a storyboard?

2.      What is the difference between a storyboard and a comic?

3.      What do storyboards offer that renderings and models do not?  What is the value of a storyboard in architectural representation/communication?

4.      What other type(s) of information can be conveyed in a storyboard that was/were not discussed in the Davids article?

5.      If architecture should be more experiential, and comics help the viewer to place themselves in the narrative, than why aren’t non-traditional graphics more regularly in architectural practice?

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