1. During the Renaissance, the understanding of the world was based on things, images, and words. In what ways is this still true today, and in what ways have we let go of understanding by analogy?
2. In reference to buildings and designs that convey an abstract, "non-representational" formal system, have ties to the classical language been lost? How to we hold firm learning from what has been done, but still continue to further the art?
3. Students are taught powerpoint in school at a very young age. Should there be a different standard for presentation of work? Should there be a standard at all? What might this look like?
4. How can you see the presentation of architectural design changing in the future? What must we hold onto, and what can we let go of?
Arch390/790 Visible Certainty University of Wisconsin-Milwaukee SARUP Chris Cornelius, Associate Professor
23 April 2014
22 April 2014
Week 14
On page 159, Tufte claims that PowerPoint data slides can "create the impression that data graphics are for propaganda and advertising and not for reasoning about information". What ways can we can we eliminate this propaganda and advertising?
Does it seem like PowerPoint should be used as one of the first and last steps in the teaching process, assuming its very condensed and simplified? By using it first, you get vital and important information quickly, perhaps in Week 1 of a 14 week course. Next you actually learn the material in weeks 2-13 (through other learning methods). Last you review, using PP in week 14. Or would this turn into The Gettysburg example?
Agrest discusses how corporations can now create their own virtual cities, ones where workers don't have to commute or travel to a set office destination. With the ever-changing environment, are you ok with this? Will this open up the door for future 'architects of the virtual world'.
A paragraph later, Agrest puts forth the statement that the city has finally produced another city, which is its own representation. Could urban sprawl have anything to do with the city's core being a facade, molded by its visitors?
Does it seem like PowerPoint should be used as one of the first and last steps in the teaching process, assuming its very condensed and simplified? By using it first, you get vital and important information quickly, perhaps in Week 1 of a 14 week course. Next you actually learn the material in weeks 2-13 (through other learning methods). Last you review, using PP in week 14. Or would this turn into The Gettysburg example?
Agrest discusses how corporations can now create their own virtual cities, ones where workers don't have to commute or travel to a set office destination. With the ever-changing environment, are you ok with this? Will this open up the door for future 'architects of the virtual world'.
A paragraph later, Agrest puts forth the statement that the city has finally produced another city, which is its own representation. Could urban sprawl have anything to do with the city's core being a facade, molded by its visitors?
Presenting Your Work
1. What does Agrest say is “one of the most important operations that articulates theory and practice?”
2. Agrest says architecture is produced by drawing, writing, and building. Are there other options or does everything fit into one of these categories?
3. Agrest talks about how architecture has related to other practices such as painting and photography (pg 167). What other practices influence your designs and how you represent them?
4. Does Agrest's argument that the cultural reading of the city is a “complex and constantly changing phenomenon of shifting relationships, always incomplete and imperfect, and subject to one major force: chance” apply to Milwaukee?
5. Agrest says that two situations have resulted from computers: a resurgence of perspective and the reunification of representation and the process of construction. Do you agree?
6. Tufte says the PowerPoint reflects the company that built it. (Conway’s Law, pg 161) Does this idea apply to other companies, specifically architecture firms and the designs they create?
7. The slide about the Challenger damage (pg 164) is a good example of presenting information to receive a particular response. How can this be done when presenting a final studio project?
8. Tufte says that “the quantity of detail is an issue completely separate from the difficulty of reading.” What examples of this have you experienced in studio projects?
9. Tufte claims there are no coherent software for serious presentations (pg 183). Is this true? What software do you use for studio presentations?
10. Tufte says that a single piece of paper can say a lot more than many PowerPoint slides. What says the most for a studio project? (rendering, diagram, written description, etc.)
16 April 2014
A. D. P. F.
Avoiding Digital Pitfalls –Jesse Duchon
Antoine Picon
1)
When are some appropriate situations or program
types that might better aid in the architecture and design of a project when
merging science and architecture? Is it ever beneficial to restrain one’s self
from the combination of science and architecture?
2)
“To live
in culture is synonymous with a specific education of the senses.”- Michael Baxandal
Is
the use of science and digital media a temporary architectural fad or the future
norm of the industry?
3)
“Design
makes the actualization of intention possible.” What are technologies
limits in the architectural world? What will the limits be on architects in the
future? If any.
4) How will we make worlds/ Architecture in the
future? Ten, Twenty, fifty years ahead? Do we risk losing design solutions in the virtual realm?
Are we still creating the best choice possible?
What will we envision in the
future using science and technology?
Stan Allen
1) Is there a benefit to creating abstract
architecture, away from the computer screen? Can we lose constraints to create pure, ideological architecture
free of rules?
2) What else do we lose besides
integrity of process by limiting ourselves to only the digital realm?
3) Can you think of ways we might
be able to better utilize computer aided design without sacrificing process of
creativity in the future?
4) What is digital fabrications
role in today’s architecture? What will it be in the future? What are the core
differences between digital fabrication and more rudimentary notions of
material?
15 April 2014
Avoiding Digital Pitfalls
Allen (page72) “we
will be infinitely unhappy because we will have lost the very place of freedom,
which is expanse.” (Going on to say) “The field of freedom shrinks with
speed. And freedom needs a field. When there is no more field, our lives will
be like a terminal, a machine with doors that open and close.”
How have computers shut down your creative process?
Has the introduction of a computer stalled your momentum?
Are there experiences when the computer has invigorated a
project?
Allen (page72) Allen talks about the hidden speed of
computers and how that speed is not as measurable as other modernist machines
such as the aircraft, the telegraph or the automobile. The work is expressed through the affect of
its motion.
When working by hand, the ability to see and hold your
progress allows for direct understanding and allowable measurement. Does slaving away in AutoCAD seem monotonous
because there is a lack of immediate accomplishment?
“What is living, present, conscious, here, is only so because
there’s an infinity of little deaths, little accidents, little breaks, little
cuts…” It is through these interruptions that the field is reconstituted.
This quote reminds me of the happy accidents that can happen
when working away. The sterile
environment of the computer does not allow for as my slips or cuts that allow
the blood of the accident to provide insight.
Allen (page80) Digital fabrication pushes the boundary of
materiality and material possibility
How often have you used to the tools available in the RP lab
for gathering a greater understanding of a project?
Do you use the tools in the RP lab primarily for
representing work?
Allen (page85) Preston Scott Cohen or Greg Lynn, who later
became identified with innovative computer based design work, were engaged in
explorations of formal complexity and descriptive geometry before they had
access to the computer. This prior
research gave them strong conceptual bases on which to theorize new digital
design techniques from with architecture’s definition of itself as a
discipline.
How important is it to use computers for specific purposes
and than detach when the job is done?
I find that getting on the computer for a specific purpose
is the most productive use of my time.
It’s when I start slipping into doing other things on the computer
without a clear intent, that I get lost.
Avoiding Digital Pitfalls - Allen /// Picon + Ponte
Allen///
-Question 01
pg. 72 – Allen Quotes Paul Virilio’s Pure War:
“There again it’s the same illusory ideology that when the
world is reduced to nothing and we have everything at hand, we’ll be infinitely
happy. I believe it’s just the
opposite—and this has already been proven—that we’ll be infinitely unhappy
because we will have lost the very place of freedom, which is expanse.”
I very much believe that we are loosing our place of freedom
in architecture. The profession is
largely digitized and the world is at our fingertips with the click of a mouse.
We can zoom to street views, obtain photographs, and place our creations within
our contexts without even leaving our offices.
We should be, within our own rights, infinitely happy…we have it all!
Yet, if 15 students are asked to design a building in a
studio, how many of them immediately turn on the computer and start messing
around in digital space? How many of
them will return to the site more than the required preliminary site
visit? Will they turn to their
sketchbooks and jot down notes and ideas whenever they pop into their heads, or
will their wait until they are back at their computer to make the changes
instead of consider them in the heat of the moment?
I think there is an intrinsic loss of thought when a
computer is the primary means to design.
The ability to formulate and construct ideas on a piece of paper creates
some of the most elaborate and well thought out designs, I believe. Frank Lloyd Wright always designed by hand,
granted the technology wasn’t there yet, but even so. How would his designs have changed as a
result?
I want to ask that if students were to design similar
buildings through two studios, one working solely in 3d space, and the other exclusively
through hand drafting and model building, which would create the more
architecturally superior creations? Why
would this be so, and how could one out-design the other as far as schematic
design and design development? Which
group of students would be infinitely happier?
Allen///
-Question 02
pg. 75 – Allen Quotes Brian Eno:
“I ask myself, What is pissing me off about this thing? What’s pissing me off is that it uses so
little of the body. You’re just sitting
there, and it’s quite boring. You’ve got
this stupid little mouse that requires one hand, and your eyes. That’s it.”
Is it safe to say that one is more involved with a design if
it is hand drafted? To go off of Eno’s
quote, we tend to move around more and do more elaborate actions and things
when we hand-draft as opposed to sitting in once place for an extended amount
of time. Could we go so far as to say
that this active engagement with the drawing(s) and the tools can produce
better designs, or does it merely seem coincidental? Why or why not?
Allen///
-Question 03
pg. 81 – Allen speaks on Giambattista Nolli:
The power of the Nolli map and the figure/ground diagram
comes from its stark contrasting abilities.
Allen mentions how the maps and diagrams are absent of actual urbanism
and life-like qualities such as “block structure, height, typology, land
ownership, infrastructure, program, etc.”
How detrimental is this absence of life in the diagram and how does it
hinder our understanding of the formation of true urbanism compared to a total
simplicity of the Nolli map?
Allen///
-Question 04
pg. 86 – Allen speaks on computers as a cult in the 80’s and
90’s:
Allen explains the fascination of architects and computers
in the 80’s and 90’s as a cult. It had
rituals, members, leaders, and everything that a cult could have. It was something to be skeptical of, but also
very exciting. As architecture has grown
to accept and love computers, the cult-ship treatment of it has gone down and
the “old way” of doing things has become more cultish. But within the field of computers, are
programs becoming the new cults as they start to define how structures are
designed and built? SketchUp buildings
differ greatly from Revit buildings, structures based in 3dMax versus those in
AutoCAD, and even down to Rhino versus programs like VectorWorks, MicroStation,
and ArchiCAD. Do the limitations of
programs actually shape and define how architecture looks so much as to limit
and persuade a designer into a digital pitfall?
If so, is it a fatal blow to the profession or a means of clarity? Does this provide clients with a notion of
“you get what you pay for,” or false expectations of so-called “industry
standards” of design?
--------------------------------------------------------------------------------------
Picon + Ponte///
-Question 01
On borrowing:
Just as 19th century architecture was bettered by the
borrowing of ideas from science and technology--ergo shaping how we think about
architecture in our current age through structure and open expressions. Instead of borrowing from sciences like the medical
field, how could architecture be redefined through other areas of study? ie: dentistry, space travel / colonization, classic
opera, digitized media, acid rain, over-population, vinyl record re-popularity,
etc...
Picon + Ponte///
-Question 02
On virtual reality:
As the reading states, virtual reality is a reality--a
potential one. Going off of this notion,
if VR is technically a reality, could we see a shift in design that completely
envelopes designers within a 3D world to be free to roam around and design
whatever? Similar to VR glasses and
immersive sensory worlds, will the profession stay with the, now conservative,
style of a keyboard and mouse? Or will
the profession shift to a more "futuristic" approach to design
through something completely intangible?
Could neurological design, where impulses and instincts control a
computer in a "Matrix-like" world, enter into the profession or even be
possible?
Picon + Ponte///
-Question 03
On structure and architecture:
Knowing that structure comes from the realm of biology and
the skeletal system within our bodies, does the idea that we are creating
structurally expressive buildings upset us?
If we were to have children that were "structurally expressive"
and not have any skin on their bodies would that upset us? Then why are we designing buildings that
follow this same notion and what is our fascination with wanting to rip our own
skin off...of buildings? Compared to the
architecture of old where ornamentation was crucial to the design, why are we now
compelled to forfeit this "aesthetic" in favor of an architecture that
is so rebellious of skin and in favor of savage nakedness?
13 April 2014
09 April 2014
Spring 2014 - Exercise 4
Your final exercise of the semester is a personal research topic. This topic may be related to your current/past studios, Master's project topic or other topic that you would like to graphically research for this course. Your topic may be directly related, tangentially related or reciprocal to architecture(al) thought. You may critique conventions, processes or projects. You may also decide to explore phenomena that are not directly related to architecture, in that, it is not a building, drawing or other.
By Class-time on April 16, you must submit a 500-word abstract of your research topic. Within your abstract you must clearly state the topic as a thesis of inquiry, your methodology for research and your expected out comes. Keep in mind, this topic must be formatted to fit the final document per the syllabus.
You will be presenting your research topic, methodology and progress in class April 30. Your progress must be documented and summarized in a .pdf file that you will upload to the d2L Dropbox.
Please post any questions as comments to this post so that the entire class may benefit.
By Class-time on April 16, you must submit a 500-word abstract of your research topic. Within your abstract you must clearly state the topic as a thesis of inquiry, your methodology for research and your expected out comes. Keep in mind, this topic must be formatted to fit the final document per the syllabus.
You will be presenting your research topic, methodology and progress in class April 30. Your progress must be documented and summarized in a .pdf file that you will upload to the d2L Dropbox.
Please post any questions as comments to this post so that the entire class may benefit.
08 April 2014
Stan Allen: Practice Vs Project
Contingencies:
1. Allen identifies the dichotomy
between theory and practice as a possible pitfall in design. Have you ever encountered this in
your own work? Are there any built projects in which you think that this is an issue? (Pg. XII)
2. What are some examples of where
outside ideological forces create and enforce rules? Are they justified? If not, what are some
good reasons for challenging them? (Pg. XII)
Material
Practices:
1. Instead of Practice vs. Theory,
Allen identifies the interconnected categories of discursive practice and material practice. What do
you think his point is in doing this? In other words, how does discursive practice differ from theory? (Pg. XIII)
2. Why does Allen say that 'doubt'
is necessary to the distinction between discursive and material practice? (Pg. XV)
Techniques:
1. Allen says that "Consistency
and Rationality are guaranteed by the hard logic of structure and the indifferent behavior of the materials
themselves." How does Allen later contradict this statement? Is it possible to have a non-logical structure? (Top
Pg. XVII)
2. What are some ways in which
methods of representation can come into conflict with the literal physical construction
process? (Pg. XVII)
Trajectories:
1. Allen writes that "… control
exercised by any disciplinary regime can never be total. Resistance will find other pathways
around, or under, or through, the constraints imposed from the outside, pathways that lead away from
transgression, catastrophic overthrow, withdrawal
or retreat." What is the point at which architectural control ceases? (Pg.
XIX)
2. What does Allen mean when he
asserts, "To conceive this work as a practice is to work from examples, and not principles." Aren't
examples representations of principals? (Pg. XX)
Research Methodologies
Allen: Practice vs. Project
Allen states: “There is no theory, there is no practice. There are only practices which consist in action and agency. They unfold in time and their repetitions are never identical. It is for this reason that the know-how of practice (writing and design) is a continual source of innovation and change.” What does this mean? What if a person or group do not continue to innovate?
What are material practices? How does it fit into the larger category of theory and practice?
Do you agree that in practice the desired continuity of a project should in no way be compromised by the apparent structural expedient, such as in Frank Lloyd Wrights Guggenheim Museum?
Practice vs. Project is marked by the pragmatic idea of “differences that make a difference.” What are some examples other than the Guggenheim that rely on this concept?
“De Certeau understood that there can never be a perfect correspondence between the regulated geometric structure of the planned city and the unruly practices it supports. The cities inhabitants are always ready to take advantage of this mismatch between structure and performance. This in turn suggests that the control exercised by any disciplinary regime can never be total. Resistance will find other pathways around, or under, or through, the constraints imposed from outside, pathways that lead away from transgression, catastrophic overthrow, withdrawal or retreat.” This quote can give argument to one of our past discussions on how a digital walkthrough may be too direct for the natural flow of someones experience in and around a building. Thoughts?
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